Deciding the turn on Day 0
The pre-walk inspection that settles everything in one visit — trash-out or not, one paint day or two, refinishing, and what to order — so the schedule is real before work starts.
The difference isn't harder-working crews. It's the dead days between trades — and they're decided before the first trade ever starts. This eBook teaches the method we run on every turn: decide everything on Day 0, and the dead days never happen.
The pre-walk inspection that settles everything in one visit — trash-out or not, one paint day or two, refinishing, and what to order — so the schedule is real before work starts.
Day 0 through Day 6, in order and explained: what happens each day, which days are conditional, and how the sequence keeps every crew moving without collisions.
Where turns actually lose their weeks — the waiting between trades — and how Day 0 decisions and same-morning ordering squeeze that waiting out of the schedule.
Give leasing a lease-ready date on Day 0 — and hold the whole turn to it.
Run the pre-walk once, order once, and stop losing days to mid-turn surprises and supply runs.
Put every community on the same method, so turn performance is comparable across the portfolio.